#include "GLAnimal.h"

CGLAinmalLow::CGLAinmalLow() : CGLEntityBase(GLEBTAnimal) {

}

CGLAinmalLow::~CGLAinmalLow() {

}

void CGLAinmalLow::GetLookInfo(AnimalLookInfo& info) {
	const AnimalInfo& tAnimalInfo = GetBaseInfo();
	const BaseProperty& tProperty = GetProperty();
	info.m_Uid = tAnimalInfo.m_Uid;
	info.m_Type = tAnimalInfo.m_Type;
	info.m_Lev = tProperty.AllProp[BPTLev];
	memcpy(info.m_Name, GetExtendInfo().m_Name, MAX_PERSON_NAME_LEN);
}

CGLAnimalSenior::CGLAnimalSenior(void)
{
}


CGLAnimalSenior::~CGLAnimalSenior(void)
{
}
